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And I was like “No, it’s got to be… it can’t even really be just hard rock.
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One publisher even brought up country as an alternative. But the first time we pitched the game to publishers (around 2005, before the first Guitar Hero) there was some pressure to change the genre of music to hip hop. That was always the way we were going to do it. TS: It definitely made it easier for the pitch. Do you think that the rise of Guitar Hero and all those other games giving metal more of a mainstream outlet, especially in the video game world, taking authentic and underground metal bands, paved the way for you to really go all out with Brutal Legend and make an authentic experience, instead of doing something that might have been a tamer version?
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You can tell that Brutal Legend was made with a great deal of reverence and affection for metal, and it’s not just a caricature of what some people think metal is. And yes, someone asked what happened to Dio. Whether it’s the amazing cameos from Ozzy, Lemmy, Halford, Lita Ford and others, the best metal soundtrack in the history of gaming, or just the bad ass gameplay, you’ve heard about this game.īrutal Legend creator and President of Double Fine Productions Tim Schafer (who also created the much-beloved cult game Pyschonauts ) and Musical Director Emily Ridgway took a break from the usual video game press circuit for a special round-table call with Metal Insider and other lowly metal literati to dig deep on making a commercially-viable yet still authentic metal game, bringing in metal legends as talent, picking that insane soundtrack, and metal’s ability to be simultaneously ridiculous and mighty. You’ve all been salivating over Brutal Legend, the game that’s had every metalhead talking.
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